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Killing floor 2 scrake scream
Killing floor 2 scrake scream









killing floor 2 scrake scream

Extra damage on decapitation (see step 10) and head damage multiplier still take place. Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0).Projectile will keep traveling until it will get stuck on the solid surface or on a ZED capable of surviving impact. ZEDs whose health is low enough to die to ballistic impact of the projectile will not affect its trajectory. Projectile does not have penetration power.Projectile can only be manually detonated after the weapon's firing interval is expired.Player takes self damage equal up to 5% of its primary explosion damage and does not take DOT damage at all.In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:.Upgrade 1 (1500): Base damage x1.125 (168 impact and explosion), Base weight + 1 (8 total).Stumble power (residual flame, per hit or DOT tick) = 100.Stumble power (projectile impact) = 350.Stumble power (projectile explosion) = 200.Knockdown power (projectile impact) = 50.Gun hit power (projectile impact) = 300.Burn power (residual flame, per hit or DOT tick) =10.Burn power (projectile explosion) = 50.Burn power (DOT of projectile impact, per tick) = 10.Burn power (DOT of projectile explosion, per tick) = 10.Firebug's passive reload bonus, instead, decreases base reload time by up to 20%.Įquip Time = 0.76s, Putdown Time = 0.77s. Just like Helios Rifle, this weapon does have elite reload animations but no perks using it. Spread factor = 0 (no random deviation).DOT of residual flame (DOT scale) = x0.5.DOT of residual flame (DOT interval) = 0.5s.DOT of residual flame (DOT duration) = 3s.DOT of projectile impact (DOT scale) = x0.2.DOT of projectile impact (DOT interval) = 0.5s.DOT of projectile impact (DOT duration) = 3s.

killing floor 2 scrake scream

  • DOT of projectile explosion (DOT scale) = x0.2.
  • DOT of projectile explosion (DOT interval) = 0.5s.
  • DOT of projectile explosion (DOT duration) = 3s.
  • Residual flame (damage inverval) = 0.5s.
  • Residual flame (amount, spawned upon explosion) = 5.
  • Projectile explosion ( falloff) = 1 (linear).
  • "Like light to the flies, fire to the Zeds." Technical Information Alt-fire manually detonates all thermites." "Primary fire launches thermite grenades that explode after 4 seconds.











    Killing floor 2 scrake scream